原帖由 mixthis_tony 于 09-2-26 21:22 发表 ![]()
对地
醋老师不妨试试
d-verb
reverb one
revibe
.......
绝大多数reverb 插件
包括tc 的vss3 dvr...
都是mono to stereo
感觉像是不管你send到什么位置,他都会当做正中间然后处理出来个立体声混响
您 ...
我不是说“mono to stereo”和“true stereo”的区别,true stereo对于流行音乐来讲基本上没有太实际的意义,我一直觉得那只是商家推崇自己产品的一个说法,true stereo就算再接近于真实的空间,而就音乐来讲,恰好目前的音乐就是一个不真实的空间,当然我是这样认为的。
Most software reverbs on the market are effectively Mono-to-Stereo processes and even when they are inserted on a stereo track, the stereo input is first summed to mono and then fed into the reverb. This is fine for mono sources, such as lead vocals that are panned dead center, but it is generally not desirable for stereo sources or for use on send busses where several panned instruments share the same reverb. The problem with this is that the stereo image of the source is collapsed and lost in the diffusion of the omnidirectional reverb. In such cases the spatial information and panning of the source is disregarded and all sources are assumed to come from one point within the reverb. Ultra high-end hardware companies have known this for decades and offer advanced modes including True Stereo and Dual Mono. Aether offers the same modes in software form, and goes one step further by offering "Cross" and "Width" controls that allow the reverb to blend seamlessly from Dual Mono, to effectively a Summed Mono input, to Dual Mono with reversed channels, and anywhere in-between. Finally, Aether also offers the traditional Mono-to-Stereo mode to reduce CPU usage when needed.
这段话,表面上看很有道理,但只是把问题从一个方向转移到了另一个方向。我们这个行业其实很无奈,给我们做设备的通常都是些物理学家,他们通常会以他们的方式思考,但不一定是我们需要的。
我不是排斥这个混响,它很好,但如果只是强调它是true stereo就会把它其他的特点给埋没掉。我其实就是一个对true stereo没有特殊追求的人。