轉貼自uad-1 forum....遇上這類客戶認真頭痛....

, 但我們卻有機會從中學習一下...
這位用戶做了一個測試, 發現precision maximizer (PM)會生成以下泛音:-
Most prominent harmonic = 3rd order harmonic
(5th in music)
Second most prominent harmonic = 5th order harmonic
(10th in music, a.k.a "major 3rd")
Third most prominent harmonic = 7th order harmonic
(flat 14th in music, a.k.a. "minor/dominant 7th")
Fourth most prominent harmonic = 14th order harmonic
(flat 21st in music, a.k.a. "minor/dominant 7th")
What's up with the 7th and 14th order harmonics? Are these really that prominent in real tubes? And what happened to the 2nd and 4th order harmonics? This seems really strange to me...
7th 和 14th 的泛音是否在真的在管子也出現? 那麼為何沒有 2nd 和 4th (因為真實的管子都能生成這個)
All the spectral analysis of tube harmonics I can find online show the strongest harmonic orders being (in order) 2nd, 3rd, 4th, 5th, etc...
(that equals a major triad in music; octave, 5th above octave, two octaves, 3rd above two octaves, etc...)
在
網上找到管子的最強的泛音排列是 2nd, 3rd, 4th, 5th, etc.
PS: shape was set to 50%, single-band, limiter off, nothing clipped 0dB.
PPS: I did this test after a disapointing attempt to try and replicate the sound of a clean bass guitar pushed through some tubes (I have both files, before and after the light tube drive). I matched the amount of distortion, but the sonics were WAAAAY off.
在非常失望之際, 我把一個 clean bass 分別用 PM 和 管子 測試,,,,聲音差距不少
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The following post (below) contains test based information...
I quite like the PM on bass guitar, & I think it's probably one of the better tube emulators in digital form right now.
我相當喜歡PM 在 BASS GTR 的效果, 我想它是現時在數字世界裡其中一個最好的模擬
I've never been happy with any type of digital emulation/model of analog distortion, & I figured if anyone could do it, it would be UA! Sadly, No.
從來沒有滿意過數字模擬的模擬失真, 我曾想 UA 能做到, 可是卻不.....
Precision Maximizer is one of the best harmonic distortion generators avalible in the digital domain.
But 3 questions remain (which include all similar digital processes I have tried).
PM 仍是在數字世界裡其中一個最好的失真生成器
#1: Is it suppossed to sound like a tube, tape or transistor? Even if it's said to sound like one, it never sounds like any of the above, & realistically sounds more like digital distortion with a low-pass filter. Why is this?
它是否按照例如 管子、磁帶 或 電晶體的失真? 或是說它可能比較接近其一, 但為何它卻像帶著低通的數字失真?
#3: The Sonic (spectral response, etc) is always way off. Why? I wonder if this has to do with simply obtaining the right balance of harmonic distortion...
為何聲音上總是那麼大的差別, 我還以為只要把泛音失真稍做平衡便可以了...
#3: All digital emulations of analog distortion (mainly attempting to emulate tubes or tape) have linear levels of distortion which are unlike the real thing which tends to have a much more exponentially sinusoidal dynamic response.
所有數字模擬失真 (主要模仿管子和磁帶) 都是線性失真, 而真實的卻有較多正弦曲線響度反應
Digital emulations of analog distortions are getting better, but it's happening VERY slowly! What the PM does is similar to what other plugins have been doing for years. What technical aspect is being ignored? Obviously something is being ignored, because I can hear it clear as day and night! For some reason the component is either not known to the programmer, maybe considered to be not important to the signal, or possibly considered to be too CPU/DSP intensive. Which is it?
數字模擬失真的發展已越來越好, 但進度仍然很慢, PM 的表現和數年前的插件仍是很相似, 究竟有什麼技術上問題東西被忽略了? 明顯地是被忽略了, 一些不明的理由讓開發者無法達到, 或者是他們認為對訊號不重要的東西, 又或者是對CPU/DSP增加很大負擔的問題, 究竟是什麼呢?
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本帖最后由 himhui 于 07-9-28 16:00 编辑 ]