Wing Commander(Gearslutz.com) :
Given the importance of the kick there are some interesting theories I've seen put forward. From my standpoint the follwowing are my top 10 tips for approaching a dance mix
.(这里的KICK TIPS是针对DANCE这个类型的MIX的,所以不能全相信,只能参考)
1. Be very careful of over compressing the kick. A little can help accentuate the punchiness but too much and it will disappear into the thinnest, most feeble click.
1:为KICK加压缩要非常小心。加一点压缩能对KICK的冲击感有提高的作用。但是太多了,冲击的感觉就会消失,取而代之的是变得薄薄的,变得虚弱无力的。
(这里说得比较笼统,我觉得EQ是很重要的一环,必须用EQ先塑造出你心目中的鼓声,当然不需要太多,毕竟太多的话,这个鼓声也就没用了,而压缩对鼓声的作用十分重要,在ATTACK和RELEASE的设置是十分重要的,一般情况下,鼓声如果太快的ATTACK 会导致声音变得没什么力气一样,所以建议还是慢ATTACK,快RELEASE,我觉得这样能使你的鼓声比较有力,但最终的选择还是在你自己身上,TRUST YOUR EARS!)
2. Don't waste time trying to fix up a bad kick drum. No amount of tinkering with even the best comps and eq is going to rescue it. Simply replace it. MOST OF THE SOUND SHOULD BE THE ACTUAL SAMPLE YOU USE. I cannot empahsise this enough.
2:不要浪费时间去修理一个不好的KICK DRUM.也不要想着用最好的EQ和压缩去补救他。有太多的声音采样会让你去运用。(这里的意思是,你要多选择声音,作者可能面对MIDI,所以他说有很多的声音采样让你去用,多尝试不同的的声音采样吧)
3. Once you've got your great kick sound, sample it and use it again and again. Contrary to what you might think your mix will not sound dated if you use the same kick drum. What dates a track is what you put on top of it. There are no "fads" with kicks. It either works or it doesn't.
3:一旦你找到了非常好的鼓声,将他变成声音样本,能以后多次运用它。
4. Avoid excessive eq, if you're having to do that much to it then you're using the wrong kick drum. Select another.
4:避免过多的运用EQ,如果你是过多的运用EQ,那么你用错了KICK DRUM,换一个吧(这里的意思是,如果你的鼓声需要很多的EQ才能塑造出你想要的效果,那么你情愿选择一个新的鼓声,这样会更好。其实在鼓声之上,如果你对压缩的了解足够多了,那么就要尝试用压缩来学习塑造鼓声了,压缩这方面不比EQ差哦。)
5. As stated above, start your mix with the kick drum. Once you're happy with the sound, level it so that it hits about -4 or -6 db on your main stereo outputs to leave headroom for the rest of the elements in the mix.
5:当你开始MIX的时候,应该先处理KICK DRUM.一旦你找到喜欢的声音,那么先降低-4到-6dB,这样能再主输出上流出更多的空间给其他MIX元素。
6. Next put the rest of the "groove" in - i.e. hats. loop, snare etc but always ensuring the kick drum is still mostly prominent. This is important because as you add more elements it can dissappear if you're not careful.
6:然后把其他元素(HATS /LOOP/SNARE等等)进入到预留出来的空间中。但一定要确保KICK DRUM必须是最突出的。这是很重要的。保证再加入更多的元素后,不会因为你的不小心而被其他元素所掩盖。
7. Next add the bass. I'm assuming you've got your bass sound sorted, (if not I'm sure there are other posts that deal with this). Experiment with the level - you're aiming for a good marriage with the kick. The bass should work with the kick without masking it's click. Ironically one of the best ways to test for the right level is to monitor at a moderate level.
7:这里翻译重点:然后加入BASS。BASS要和KICK配合,但也不能掩盖KICK的声音。
(在这里,某些人是通过音量平衡,而EQ不是用在处理他们的融合上的,当他们一起得时候音量不过载就OK,毕竟有的时候在相近的频率上,还是会有一点不必要的增益,所以他们把KICK 和 BASS输出到相同的BUSS,把BUSS的音量设置到-3dB;而另外一种方法就比较常用,通过EQ来处理他们之间的融合,如果下载过WAVES MIX教材的朋友一定了解过<CALL ON ME >里面WAVES官方的处理方法。就是用EQ的方法,佩服音量大小做辅助。)
8. Now add any rhythem parts such as sequenced synths, guitars etc.
8.现在加入节奏部分的乐器,例如GT等等。
9. Next work in any pads you may use but keep the level quite low. Remember always the idea is to keep the kick as the most prominent feature. Be careful not to swamp your track with pads. They might sound great but they are for expression and don't help the groove. You can always raise them a tad later if necessary.
9.现在对PADS做处理,再运用中,你要保持他们的音量足够低。一定要记住,KICK DRUM必须是最突出的。当然,也要小心,不要使得PADS的声音完全被淹没了。(其实这里我自己觉得用PAN和音量控制,适当得加上混响,这样会更好)
10. Finally add any vocals. Avoid excessive use of reverb especially on the lead. Try delays rather than reverb as it often adds depth without the clutter. When you do use reverb use the best you can. If it's hardware try Lexicon 480L/224 and if it's software Plate 140 is the best I've heard.
10.最后是加入人声。避免对主人声加入过多的混响。尝试选择delays而不用reverb,delay能为声音加入深度,而且不会让人声变得混乱。而当你运用混响的时候,一定要用最好的混响(混响要用最好,别用过得去的)如果是硬件,尝试用LEXICON 480L/224,如果是软件,我建议用PLATE 140(WHAT’S THAT?).(对于混响,我自己觉得还是那句话要最好,不要过得去,而DELAY和REVERB之间选择,我自己觉得混响会好一点,这个看大家选择了)
Getting the vocal level right is of course critical and you either know how to do this or you don't. In the past, vocal levels were usually louder for radio mixes and quieter for 12" mixes. However as pop/dance has proliferated this has now become outdated.
选择正确的人声音量是鉴定已经了解到你什么应该做什么不应该做的标准。在以前,人声声音大小经常用RATIO来提高变得更响亮以及用12" MIXES(这是什么啊??)而这种做法,现在是outdate了~~。(在这里,我觉得大家应该看看《WHAT HAPPEN TO DYNAMIC RANGE》,明白什么是动态的重要性,使得你在动态和响度中找到你的点,这些天我听了很多法国的歌曲,都是朋友给的,我自己十分喜欢,动态很好,值得大家学习,不要一味压缩,也要保持自然,当然如果你做的是商业流行乐,那么提高响度是必然的)。
There is also a lot of talk about mix buss compression. My own view is that you have to be very careful with this. In short, it is not necessary remember the golden rule - IF IN DOUBT LEAVE IT OUT and let the mastering engineer apply it as necessary.
而关于BUSS COMPRESSION,在我得看法中,应该谨慎对待,如果不是非常的需要它,那么就不要用了(BOB KATZ曾说过,如果对声音没帮助,那么BUSS COMPRESSION就不要用了。)
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