the freeze terminology comes from a few other apps and it generally refers to processing the track with all its effects and plugins and saving a background pre-built track that plays in place of the actual track data. This allows otherwise cpu overloaded situations to playback since the frozen track is no longer going thru the actual math to process the data in realtime... simply playing back an already processed mix file in the background. Slightly different from a bounce situation where you are generally blending and mixing a group of tracks together as a stem and introducting that into the mix engine instead of the individual separate tracks.
"Freeze 這個術語的意思是 一軌道的數據經過效果處理後並儲存在背景, 以代替原來軌道上的數據 因為凍結了的軌道不再是通過實時運算的部份, 而是在背景同時播放這個已被處理的文件, 故此會增加CPU負荷, 情況跟分組導出後 (STEM) 再疊加有點不同..."
也就是說如果沒有經過凍結的軌道, 就算沒有加上效果器, 它並不在背景進行, 而是屬於實運算時的一部份, 所以若真的要省資源, 可以把該軌導出到 MT一軌道上, 然後把原來的軌道 關掉, 這樣比 FREEZE 會有效。
臨時檔在不同位置最常見就是 "CROSS FADE" 交叉淡化 , 一般 CROSSFADE 都不是實時運算, 而是用 TEMP FILE 的...., 還有是剪裁了移動部份, COPY 的部份..........都是 TEMP FILE, 所以你說是不是都佈滿在不同位置?
[ 本帖最后由 himhui 于 08-10-30 15:47 编辑 ]